“New Trends in Entertainment Technology”
Teaching Objectives
By the end of the class, students are expected to
1. have a general idea of the changes in entertainment technology.
2. outline the objects and changes in entertainment technology introduced in the text;
3. learn the words and phrases that are commonly used in describing digital gadgets for entertainment (for
example, digital, high-quality, be introduced, etc.);
4. use the information and expressions learnt in the class to introduce the latest trend in entertainment
technology such as iPhone;
5. reflect on the changes in digital technology for entertainment as well as their influences on people’s life.
Teaching Plan
Sessions Sequences Teacher’s Activities Students’Activities Purposes
I.
Lead-in
Topic
introduction
Prepare the students with the
main theme of this lesson. Ask
the students to brainstorm
about different kinds of
entertainment they know of.
Think about popular
forms of entertainment
and the technology
being used.
Helping the students to
classify different kinds of
entertainment, and thus,
different fields to which digital
devices are applied.
Show the students video clips
of both old and new films. Ask
the students to share their
impression on the changes in
visual effects that technology
enables.
Watch the collections of
visual effects in films
and reflect on the
progress that
technology brings to
filming.
Helping the students to build
connection between
technology and entertainment.
Leading them to think about
the changes and progression of
entertainment technology.
II.
Text &
Subjects
Exploration
Text
Skimming
Ask the students to skim
through the text to look for
changes in entertainment
technology. Mark out key
words and phrases.
Skim through the text
and note the changes in
entertainment
technology that the text
introduces. Underline
the key words and
phrases for later use.
a. Exercising speed reading.
b. Getting the students ready
for text reviewing and
subjects exploration.
Text
Review
Ask the students to summarize
the objects and their use
mentioned in each paragraph
in simple words.
Grab out key
information about the
objects described in
each paragraph and the
corresponding usage.
Tell in their own words.
Helping the students to gather
the key information and
outline them according to the
passage.
Subjects
review &
exploration
Ask the students to elaborate
on the features or the
arrangement of the devices
mentioned in the text, using
words and phrases they learnt.
Brainstorm about other
devices and features.
Provide the students with
Describe the features
and the use of the
devices mentioned in
the text. Think in
particular about the
look and the effects.
Brainstorm about other
devices during the
Familiarizing the students with
both the content and the
vocabulary of the text.
Leading them to describe the
features and the effects of
certain digital gadget for
further exploration.
visual clues. process.
IV.
Post-
reading
Practice
Discussion
& comment
Discuss with the students the
progress in entertainment
technology as well as the
possible influences brought
onto people. Ask the students
to work in groups and
comment on both topics. Write
down the results of discussion
and share group comments
with the class.
Work in groups to
comment briefly on the
latest trends in
entertainment
technology as well as
the possible influences
on people. The Students
can choose to write
down their comments
before sharing.
Helping the students to go
over the development in
entertainment technology and
to explore the effects it brings.
Allowing them to produce a
brief review or comment.
Leaving them with more
related issues to think about
after the class.
V.
Homework
1. Write down the review and comment that the students have worked on as groups.
2. Revise the writing and be ready to present in the next class meeting.
3. Students also have the option of using multi-media elements in presenting their opinions in the next
class meeting.